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Topic: Social Networks and Networking
Steve Jelley, Eric Lindstrom, Matt Locke, and Jeremy Silver discuss digital media in the context of teen social networking, books, activism, and predictions of what the digital future will look like. Because we are a social race and need to communicate, content will remain even when platforms mutate and we create and talk about content in new ways. Each panelist gives his predictions of the dramatic changes which will define the digital world just ten years from now.
Elizabeth Churchill, researcher at Yahoo, discusses a project to connect online community activity with offline community activity in the physical world toward a goal of building relationships and trust between two groups of colleagues in different time zones. She shares observations about people's behaviors around the project, challenges faced, and ponderings about what the future business success of such installations might be.
Eric Norlin is an expert on how social networking data from one source is broken down and being reaggregated in other ways. He talks about how tools and websites, such as Twitter and Zemanta, are being used to create new concepts and how this new information is being used.
Twine is a new service that "helps people track their interests using the Semantic Web and collective intelligence." In this edition of Interviews with Innovators, host Jon Udell interviews Nova Spivack, CEO and founder of Radar Networks. They discuss how Twine works and where it's headed.
The media has changed drastically in the last ten years, both in the explosion of choices and the ability for interaction and self expression. In the presentation from the Thinking Digital conference, Matt Locke of Channel 4, one the UK's primary television channels, discusses the blurring of public and private communication and the six kinds of social spaces online.
Dr. Moira Gunn speaks with the author of "Crowdsourcing," Jeff Howe, who explains the concept of sourcing work or requests out to a crowd on the internet.
Second Life is not a game - it is a social, interactive, 3D version of the Internet. In this talk from the O'Reilly Open Source Convention, Philip Rosedale, CEO and Founder of Linden Lab, discusses the implications of the virtual world Second Life, his company's move towards open source, and the value of open source as a business strategy in a network-effects market.
In this talk from the Emerging Communications Conference, Tim Panton of PhoneFromHere.com describes how social networks can be improved by appropriate integration of telephone services. His company makes it easy for users to embed phone services in web pages without any additional setup, and he shares some of his experiences on how to best do that.
Lada Adamic, assistant professor at the University of Michigan, discusses the psychological impact of online social communication on individual behavior. She relates how information flow and information diffusion through the channels of online blogs, question and answer forums, and email communication on the Web can influence the choices we make.
Dr. Moira Gunn speaks with Tom Hayes, author of "Jump Point," about how network culture is revolutionizing business in Silicon Valley.